We have already introduced you to several game changes with our “
Road to Launch” forum article series, but one major change has remained cloaked until now. We're not just getting a new face; we are also getting a new name:
Tom Clancy’s Ghost Recon Phantoms
Some words from our Producer Corey Facteau:
“The end of open beta is a new start to the game. The difference between where the game started and the game today is so considerable that we felt we should mark it with a fresh identity. Feedback from our players throughout beta enabled us to continuously increase the content of the game and to improve what makes the game unique, the blending of intense shooters with the teamwork and tactical depth of MOBAs. Ghost Recon Phantoms brings a narrative layer to the game based around The Phantoms, ex- Ghosts and current adversaries who left The Ghosts to pursue personal agendas. We’ve also added new gameplay elements to expand the depth of the game. Of course, no accounts will be wiped, and our current players will not have to start over.”
Some key changes with the official release:
Updated Characters and Maps
The game’s new identity comes with a new art direction, including new character and devices design for all three classes as well as a complete reworking of lighting and level design on the majority of maps. Referencing military system prototypes, the art team created realistic new gear for players to deliver an experience representative of tomorrow’s battlefields.
Major Changes in Matchmaking and Customization
With the launch of the game, the Development team is also going to address the main concerns of the players. The matchmaking will now take into account both the skills and gear, which will grant a fair gaming experience to all users, both new and veterans, paying or not. The team is also going to reveal the new “Mod Master” and weapon camo systems, which will allow countless customization possibilities. More information about these changes will follow over the coming days.
Upcoming Features
Post-launch the team will continue to develop new features and weapons to keep the gameplay dynamic. Currently the team is fine-tuning tactical insertions and smoke grenades, which are being tested in large scale playtests by the community before being released in-game in the near future.
Tom Clancy’s Ghost Recon Phantoms will be available on the 10th of April as a Steam and Client download. Until that date, the Ghost Recon Online name and look will stick around. Don't worry though, we'll continue to bring you more info about Ghost Recon Phantoms over the coming days and weeks!
We’re very much looking forward to the launch of Ghost Recon Phantoms, we hope you have a ton of fun playing the game and enjoy the new experience.
Your Ghost Recon Online Team